Gamer’s actions (jumps, kills, bullets, grenades, etc) are transposed into a graphical score for a percussion ensemble to play back in realtime.
All good art must reveal something. So what’s the revelation here? That in the digital medium we can easily map anything to anything, and even output real-time scores that real musicians can play.
… but we know that already!
In this particular example, I suspect that the end result would have been more potent if the musicians had just been looking at the action on the screen, and interpreting it that way. “silent-film” style.
What revelation is exposed through this particular choice of parameter mapping? That’s the question I’d throw at these media-ists. But ofcourse, I’d ask knowing full well that it is just a bunch of technology-savy players having fun.
That’s what you do… you ‘hook’ stuff up to other stuff, export some stuff, have a bit of real-time performance and WHAMO! You reveal to your audiences that in the digital medium you really can hook anything up to anything else. These are not artists, they are just people having fun.
It can be a bit fun to watch other people having fun, but ultimately the viewer needs a revelation. To reveal something by mapping one parameter to an other takes very careful and clear consideration of the meanings / orders / contexts of those parameters. I believe few digital artists achieve revelation through parameter mapping … some do, Glow does.