I am exhausted by the inaccessibility …

I am exhausted by the inaccessibility of the music I produce.

(yet fear to produce something accessible on the basis that it may be perceived as superficial)

Just had to get that off my chest. Its a fine line. On one side is inaccessibility, on the other is superficiality (or whimsy). I suspect that in an attempt to steer clear of whimsy, many composers aim straight for inaccessibility, thereby overstepping the non-wimsical but accessible work. I’m tired of inaccessibility. Inaccessibility can sometimes actually be a disguised ‘safeness’. Its easy to produce inaccessible music. I suspect that it is extraordinarily hard to produce accessible *new* music. Hmm .. what I might do in my next composition is stay on this side of the accessibility line. Riské.

Ofcourse, it should not need to be said that the composer jumping over the line and heading straight to ‘inaccessible’ is one engaged in an act of stupidity. Its irrational. The kind of act I am trying to model with the concept of Artificial Stupidity.

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Is ambisonics the medium or the message?

This is a very interesting question.

Ambisonics is cast as a medium that allows the composer, or game designer or whoever, to model a 3D soundfield the experience of which is close to the sonic experiencing of real space.

I say ‘ambisonics’ but it could also be ‘wave field synthesis’ or ‘rendered binaural’ … or any near “reality-equivalent” sound systems. (I use reality-equivalent as defined by Dave Malham in ‘Toward Reality Equivalence in Sound Diffusion” 2001).

In an ambisonic work, is the message the content of the ambisonic work? Or is it ambisonics (i.e. the medium) ?

I’m beginning to think, more and more, that ambisonics is the message, not just the medium. I feel it is a message that has been burbling since Stockhausen attempted to simulate sounds rotating around the audience with his Rotationstisch … a spinning speaker recorded by 4 microphones organised in the same positions as the final speakers. This was an attempt to create a reality of a sounding object spinning around the listener when there was no object there at all.

Here’s a snippet of an interview with Ambrose Field, UK composer who has explored ambisonics:

Austin: That was what was distracting me. I was disconcerted when I first heard ambisonics, because it was too ‘‘real.’’

Field: This is a big issue. ‘‘Too real.’’ I absolutely agree with you. I would hate to take away the act of people’s engaging their imaginations with a sound or a piece or whatever from any form of composition. And you might argue—that’s the basis of what we said earlier about people in the audience—that we have to learn to decode sound diffusion. So we’re left with an ambisonic reality where everything has an accurate physical space, and so on. But that doesn’t mean, as a composer, you stop there. You think of other ways that you can allow the audience to imagine things—how you can transport them to other spaces that might not exist. Now, that’s powerful. If you can make a physical space which, at the same time, encourages a depth of imagination in the listener, then you’re really getting somewhere. There is a problem there with the reality aspect of it. Reality is always a problem, though, isn’t it? (Austin, 2001)

Ambrose goes on to draw a parallel between ambisonics and UK artist Damien Hirst’s piece Away from the Flock (a sheep in a tank of formaldehyde) which he describes as a work of art that makes ‘reality more real’.

That’s the message. That’s ambisonics’ message. Its about reality, experiencing a reality that is out of context, a displaced reality. Its anti-representational. I don’t want to use the term augmented reality. Ambisonics is hyper real, it can cast the listener into new / different / previously inaccessible sound worlds.

Part of the message is the desire to be displaced. And, I think, there is a romanticism in the concept of displacement by sound. There is also a contemporary buzziness in the concept of displacement by *3D* sound.

One doesn’t even have to listen to ambisonics to be inspired by it. The medium is so strong that just the thought of it is sufficient to insight the message. The excitement of the potential of a displaced reality. Imagine what is possible. In a way it is about empowerment… the empowerment of being able to experience something without being there.

In a way, this represents a safe listening position,  to be able to hear something but not physically being there … but its not just about a safe listening position… its also about being taken away. Being taken out of ones’s world and lifted into an other. In this sense, ambisonics represents an escape. An escape from the self! from the every day. Its like an empowered escape … empowered through a sonic reality. Its a sound-based transcendence. A sound driven transcendence.

What is the composer to do with this? How is the composer to layer meaning within a medium that already holds a very strong message … that of a desire to be transcended to an other place through a sonic virtual reality? An empowerment born of technology. Its a difficult, but somehow exciting question.

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The medium is the message.

Marshall McLuhan apparently coined the term “the medium is the message” … circa 1964 in his book Understanding Media: The Extensions of Man (1964). I havn’t read the book. I’ve only read the wikipedia entry. But its enough (for what I’m thinking about).

My gripe with much of sound works today is that they dont do much more than explore what is possible with technology. So it is very easy to say, ok, fine, well I accept it, the message is in the medium. And so the message is about the possibilities of technology, and about how it can cast our thinking (or our sounds) into different worlds which asks us to perceive things differently . etc. etc. bla bla etc. etc.

This is not what McLuhan was saying. His point is more sinister. He is saying that the “real” message doesn’t just lie in the medium … it is actually *hidden* in the medium, obfuscated by the apparent subject of the message. For example; a news bulletin communicates that someone has been murdered. The real message is that we voluntarily consume horrific stories whilst sitting in our lounge rooms. Why do we do that? Its quite senseless … but it reveals something. Maybe something about irrationality.

I’m going to say that thought is the medium … and the content of thought (everything we think about) is the message. The content of thought (the stuff we think about) obscures the real message … which is the mechanism of thought. The mechanism of thought is the message… and it is a message that is heavily obscured by the contents of what we think about.

The content of thought … is heavy, rich, complex, deep, wide, chaotic, historic, memoric, unfathomable. The mechanism of thought is not that complicated … but it is hidden … deeply deeply hidden by the chaos of the content of thought.

Thought starts with a goal, and doesn’t stop until the goal is satisfied. That’s all. Some goals are either unsatisfiable or incessantly sporn other goals … that (or something like that) causes irrationality. Incessant goals pulling in different directions.

How can I express that in a spatial audio composition?

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Artificial Stupidity: needs that cant be met?

I am attempting to create an abstraction of the part of thought that causes irrationality. I am expressing this abstraction as software … as code. I am doing this because software is outrageously explicit. It is terminally finite, and I believe that our irrationality is caused by a process that is, ultimately, finite and simple (if hugely obscured).

The first line of the code is:

while (the_minds_needs.count > 0) { ... do stuff ... }

Within this statement lies several crucial abstractions.

Firstly, it is stating that without a need, without a goal, thought doesn’t happen. You can interpret this in a zen fashion (not that I am an expert in zen) in the sense that without any needs there is ‘silence of the mind’. This can be further interpreted that if the mind is not silent (and mine certainly isn’t) then there are unmet needs, there are some goals that are still being met. Incidently, this is why I believe that the notion of ‘emptying your mind’ is so absurd… as soon as one determines a goal (in this case to ‘empty the mind’) then that effectively launches thought to try and fulfil that need. The illusion that one has emptied their mind is perhaps created by the fact that it is filled with the singular desire to be empty.

Secondly, if there are goals then it expresses that the thought system has the ability to determine whether a goal is met or not.

Thirdly, goals are things which inherently imply time, they imply the future. If one is working towards a goal, then one has a sense of time … a sense that there are things that can and will happen in the future.

What I am not convinced by is the third one: … that the mind has a sense of the future within its structure. Ofcourse, there is a sense of time within our thinking, but is it structural, or is it just conceptualised?

I am looking for the need … the goal … that is unsatisfiable. Either that, or I am looking for a class of need which is satisfiable but which is auto-spawning. Hmmm … auto-spawning. Auto-spawning needs. That rings a bell. Maybe its not that the need is unsatisfiable, maybe it is just that it so constantly spawns needs that there isn’t enough time to satisfy them. A pattern somewhat like cancer. Uncontrolled growth. The uncontrolled growth of needs. Is that it?

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Artificial Stupidity (v3)

I made a mistake. Irrationality isn’t caused by multiple needs pulling in different directions. I’d say that this is the pattern of irrationality … but it is not the cause of it.

If I need to put some petrol in the car and at the same time I need to get to work as quickly as possible … then I don’t become irrational. I estimate the chances that I have enough petrol and if I think I dont then I go to the petrol station and cut my loses. I dont get caught in an internal conflict… at least not for long.

That pattern where things get pulled in different directions without any apparent reconciliation … or at least no permanent reconciliation … that pattern of irrationality, where things that are very clear to one person, but so utterly confused or not even perceivable by the conflicted person … that pattern, that ‘stupidity’ ….. is what I would like to recreate, replicate, simulate, model, generalise in a programmatic structure.

As shown in the example above, just because two needs conflict does not mean they cannot be reconciled. I need to identify the kinds of needs that are not reconcilable. What makes a need unreconcilable?

I suspect that the creation of the need that is unreconcilable will involve some level of reflection. I’m talking about software reflection. For example, there will be a need which will say “I must no longer have any needs”. And the problem will involve some such thing where the need itself can never be satisfied by the simple reality that it exists. The need to “no longer have any needs” is denied satisfaction by its own existence. Its like some sort of self-referential infinite loop… that gets occasionally triggered then released. It does get released.

… its something like that. And that kind of structure is quite easy to model programmatically. But I haven’t got my finger exactly on it yet.

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Artificial Stupidity 0.2

This is the second version of the attempt to encapsulate the aspect of thought responsible for irrationality first suggested.

There are 3 players:

  1. the_minds_needs represents all the things that the mind is trying to do
  2. all_past_experience represents thinking that is enabled through experience garnered
  3. newObservation represents new sensory information, sight, smell, hearing, touch etc. Its the new input that goes into the system

The main point that this encapsulation tries to make is that different needs might contradict each other. And that this contradiction is not reconciled by thought… and this causes irrationality.

When thought is processing stuff that serves need A but then comes across something that better serves need B then it will switch to serving need B even if that means moving in the opposite direction to need A. This looks like irrationality … because suddenly thought starts concluding things that contradict need A. But there is nothing broken … it just happens to be serving an other need, need B.

The real problem is just the contradictory needs. Which looks like irrationality. This is what I am postulating.

What I’m not convinced by is that needs are processed in some order. I wonder if perhaps there are some needs which have a natural greater priority.

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All art, in time, is robbed of its context. Discuss.

In a discussion about the tension between art and technology my doctoral supervisor, Brogan Bunt, brought my attention to a quote by Charles Baudelaire:

Modernity is the transient, the fleeting, the contingent; it is one half of art, the other being the eternal and the immovable. (Baudelaire)

One of the gripes I have with exploring art within the craft of technology is that I feel that many works are doing nothing more than expressing “hey, this is what you can do with technology these days”. Its a gripe that I support by issuing the parameter-mapping Turing test challenge… this is a challenge which effectively asks: ok that’s nice and clever and everything but what is the eternal and the immovable in your art?

What one can do with technology today is only interesting given the context of today. Tomorrow, it will be .. well, yesterday’s news. So really, I think I am questioning Baudelaire’s statement. I’m not sure that the transient really is one half of art. Time robs art of its context … it robs it of the meaning of its transients. A great work of art must surely transcend time, in other words it must host the presence of the eternal … the immovable.

So …  I’m going to correct Baudelaire’s statement:

Modernity is the transient, the fleeting, the contingent; art, being the eternal and the immovable, must transcend modernity.

To be honest with myself, I think I must accept that perhaps my definition of art is one within which I place no pre-condition of the necessity to understand the context of a work. In other words, I would like my art to speak to all people, irrespective of their understanding of the context within which it was borne.

That puts me in a particularly difficult position because technology has been central to so much of the work I have produced (and currently am producing). I think there is a preconception that I am slowly realising I must discard. It is the preconception that the exploration of technology can reveal something that is eternal. I think that is a fallacy.

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